- AdminAdmin
- Player : Name
Age : 30
Gender : Male
Height : 173cm
Weight : 60kg
Class : Assassin
Rank : S-Rank
Guild : Guild
Guild Role : Guild Role
Mission : Record
Milestone : Logs
Stats, Levels and Power Ranks
Mon Jan 01, 2024 11:38 pm
Stats, Levels and Power Ranks
In Anime Isekai Mayhem RPG, we provide a dual ranked system that provides a variety towards character development and their experience being more personalized. Players can progress differently with their Class Tier and Power Rank, leading to a diverse roleplaying experience.
Stats System
- Stats System:
Health Points [HP]: Represents the amount of damage a character can take before dying.
Mana Points [AP]: Represents the Mana amount of a character. If this reaches 0 the character passes out.
Stat Points [SP]: Total stats points accumulated for distribution.
Strength: Represents the base physical strength of a character.
Vitality: Represents the base speed of a character.
Agility: Represents how much damage a character can ignore.
Intelligence: Represents the precision of movements and evasion.
Jumping Distance/Height:
Throwing Distance:Health Points [HP]
In Rebirth RPG, all characters start with 100 Health Points (HP), representing their ability to sustain damage and cannot be modified. The Health Points allows characters to take damage and keep track of their health without being instantly defeated by a few hits. When a character's health reaches 0, they will fall unconscious, and unless they receive treatment with Medical Techniques or Medical Items in that specific topic, they will die. Medical Techniques or Medical Items can be used to regenerate lost health.
The chart below outlines the base health based on the players rank:
E and D Rank: 100 HP
C and B Rank: 200 HP
A and S Rank: 300 HPAura Points [AP]
In Rebirth RPG, all characters regardless of the path taken, their starting AP 100 Aura Points (AP) and is capped at 1,000 Aura Points (AP). The Aura Points are used to perform various aura based techniques. When a character's AP reaches 0, they will pass out for the remainder of the thread. In this case, you would need to create a new thread in a Hospital. If you are in a thread with other players, your post will be skipped for the rest of the topic, allowing the other participants to determine the actions taken with your character's body.
The most easiest way to gain AP is by doing missions and AP gained varies according to the level of mission. Additional AP's can be gained temporarily via techniques, items and others. Once a character has maxed out their AP which is 1,000, they may not gain anymore. Characters with maxed out AP may convert the "Bonus AP" into Reputation Points.Stat Points [SP]
Characters have can have a maximum of 300 Stat Points. Each core stat field can have up to 150 points dedicated to it. Each core stat field must have a minimum of 10 stat points allocated.
The chart below outlines the base stats based on the players rank:
E Rank: 50
D Rank: 100
C Rank: 150
B Rank: 200
A-Rank: 250
S Rank: 300Substats
The miscellaneous stats and calculations in Rebirth RPG provide additional details and mechanics for specific actions and interactions in the game. These miscellaneous stats and calculations add depth and specificity to various actions and combat interactions in Rebirth RPG, allowing for more detailed and strategic gameplay. Here is a summary of these side stats:
Passive DR: Passive DR (Damage Reduction) is a pool of damage reduction point all characters possess based on base Dexterity Points. A character with 20 Dexterity has 20 DR Points to offset 20 Damage that they can utilize per thread to reduce incoming damage. Points are utilized per thread and cannot be regained within the combat thread where they were used.
Falling: Falling from a height of 30 meters or more inflicts damage equal to the height in meters.
Breath Hold: Characters can hold their breath for a maximum of one posts by default unless aided by a technique, skill or trait.
Weapon Attacks: Weapons are categorized as either Sharp or Blunt. Blunt weapons scale their damage based on the user's Strength, while sharp weapons scale with the user's Speed. Impact Force stat is calculated as half of the user's Strength for Blunt weapons and half of the user's Speed for Sharp weapons. When weapons clash, the one with the higher Impact Force continues while the other is knocked off.
Projectiles Clashing: When ranged weapons clash, the one with the higher Impact Force continues while the other is knocked off. If both weapons have equal Impact Force, they get knocked off course.
Class Tier
The Class Tier represents a character's status and position within their village. This rank is earned through in-character actions and achievements, such as completing high-ranking missions, excelling in exams and tournaments, engaging in political intrigue, and other significant accomplishments within the role-playing environment.
Advancing in Class Tier can grant characters access to new privileges, responsibilities, and recognition within their village. For example, characters start as D-Class, progress through C-Class, B-Class, A-Class and S-Class and reach prestigious position through their role-playing efforts and achievements.
All characters are allowed to claim a weekly stipend according to their Class Tier, every Friday on their Character Page. Any missed payments can be claimed back as backpay.
Power Rank System
- AdminAdmin
- Player : Name
Age : 30
Gender : Male
Height : 173cm
Weight : 60kg
Class : Assassin
Rank : S-Rank
Guild : Guild
Guild Role : Guild Role
Mission : Record
Milestone : Logs
Re: Stats, Levels and Power Ranks
Thu Apr 04, 2024 10:55 pm
Health Points [HP]: Represents the amount of damage a character can take before passing out or dying.
Aura Points [AP]: Represents the total Aura amount of a character's. If this reaches 0 the character passes out.
Stat Points [SP]: Total stats points accumulated for distribution.
Strength: Represents the base physical strength of a character.
Speed: Represents the base speed of a character.
Jumping Height: (Strength + Speed / by 4) in Meters
Jumping Distance: (Strength + Speed / by 4) in Meters
Throwing Speed: (Speed)
Throwing Distance: (Speed / by 2) in Meters
Swimming & Flight: (Dexterity / by 2) in Meters
Health Points: 100
Mana Points: 100
Stat Points: 100
Strength: Represents the base damage.
Vitality: Each point increases your HP by 10.
Agility: Represents the base speed of a character. Each point increases your HP by 10.
Intelligence: Each point increases your MP by 10.
Perception:
Bonus HP:
Bonus MP:
Critical Strike:
Aura Points [AP]: Represents the total Aura amount of a character's. If this reaches 0 the character passes out.
Stat Points [SP]: Total stats points accumulated for distribution.
Strength: Represents the base physical strength of a character.
Speed: Represents the base speed of a character.
Jumping Height: (Strength + Speed / by 4) in Meters
Jumping Distance: (Strength + Speed / by 4) in Meters
Throwing Speed: (Speed)
Throwing Distance: (Speed / by 2) in Meters
Swimming & Flight: (Dexterity / by 2) in Meters
Health Points: 100
Mana Points: 100
Stat Points: 100
Strength: Represents the base damage.
Vitality: Each point increases your HP by 10.
Agility: Represents the base speed of a character. Each point increases your HP by 10.
Intelligence: Each point increases your MP by 10.
Perception:
Bonus HP:
Bonus MP:
Critical Strike:
- D-Rank (Level 1 to 10):
- Start Up RewardsOnce a player reaches Level 1, D-Rank, the player is bestowed with the rewards listed below. The rewards will be automatically added to the players Character Page upon approval by the Moderators.+ 50 Essence Stones+ 5 Rune Stones+ 1 Gate Key+ 100 Stat Points
- Level 1: 100 EXP | Level 2: 200 EXP | Level 3: 300 EXP
- Level 4: 400 EXP | Level 5: 500 EXP | Level 6: 600 EXP
- Level 7: 700 EXP | Level 8: 800 EXP | Level 9: 900 EXP
- Level 10: 1000 EXP
- Level 1: 100 EXP | Level 2: 200 EXP | Level 3: 300 EXP
- C-Rank (Level 11 to 20):
- Rank Up RewardsOnce a player reaches C-Rank, the player is bestowed with the rewards listed below. Upon approval of the players claim on their Character Page, the rewards will be added accordingly by the Moderators.+ 100 Essence Stones+ 10 Rune Stones+ 2 Gate Key+ 50 Stat Points
- Level 11: 1100 EXP | Level 12: 1200 EXP | Level 13: 1300 EXP
- Level 14: 1400 EXP | Level 15: 150 EXP | Level 16: 1600 EXP
- Level 17: 1700 EXP | Level 18: 180 EXP | Level 19: 1900 EXP
- Level 20: 2000 EXP
- Level 11: 1100 EXP | Level 12: 1200 EXP | Level 13: 1300 EXP
- B-Rank (Level 21 to 30):
- Rank Up RewardsOnce a player reaches C-Rank, the player is bestowed with the rewards listed below. Upon approval of the players claim on their Character Page, the rewards will be added accordingly by the Moderators.+ 200 Essence Stones+ 20 Rune Stones+ 4 Gate Key+ 50 Stat Points
- Level 21: 2100 EXP
Level 20: 200 - Level 21: 210
- Level 22: 220
- Level 23: 230
- Level 24: 240
- Level 25: 250
- Level 26: 260
- Level 27: 270
- Level 28: 280
- Level 29: 290
- Level 30: 300
- Level 32: 320
- Level 33: 330
- Level 34: 340
- Level 35: 350
- Level 36: 360
- Level 37: 370
- Level 38: 380
- Level 39: 390
- Level 21: 2100 EXP
- A-Rank (Level 31 to 40):
- Rank Up RewardsOnce a player reaches C-Rank, the player is bestowed with the rewards listed below. Upon approval of the players claim on their Character Page, the rewards will be added accordingly by the Moderators.+ 300 Essence Stones+ 30 Rune Stones+ 6 Gate Key+ 50 Stat Points
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- S-Rank (Level 41 to 50):
- Rank Up RewardsOnce a player reaches C-Rank, the player is bestowed with the rewards listed below. Upon approval of the players claim on their Character Page, the rewards will be added accordingly by the Moderators.+ 500 Essence Stones+ 50 Rune Stones+ 5 Gate Key+ 50 Stat Points
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